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Reviews: Language as an Abstraction for Hierarchical Deep Reinforcement Learning

Neural Information Processing Systems

I believe the proposed method, HAL (Hierarchical Abstraction with Language), is an interesting approach for HRL. The authors adapt Hindsight Experience Replay for instructions (called Hindsight Instruction Relabelling). I have some concerns about the experimental setup and empirical evaluation of the proposed method: - The motivation behind introducing a new environment is unclear. There are a lot of similar existing environments such as crafting environment used by [1], compositional and relational navigation environment in [2]. Introducing a new environment (unless its necessary) hinders proper comparison and benchmarking.


Hybrid Reinforcement Learning-Based Eco-Driving Strategy for Connected and Automated Vehicles at Signalized Intersections

Bai, Zhengwei, Hao, Peng, Shangguan, Wei, Cai, Baigen, Barth, Matthew J.

arXiv.org Artificial Intelligence

Taking advantage of both vehicle-to-everything (V2X) communication and automated driving technology, connected and automated vehicles are quickly becoming one of the transformative solutions to many transportation problems. However, in a mixed traffic environment at signalized intersections, it is still a challenging task to improve overall throughput and energy efficiency considering the complexity and uncertainty in the traffic system. In this study, we proposed a hybrid reinforcement learning (HRL) framework which combines the rule-based strategy and the deep reinforcement learning (deep RL) to support connected eco-driving at signalized intersections in mixed traffic. Vision-perceptive methods are integrated with vehicle-to-infrastructure (V2I) communications to achieve higher mobility and energy efficiency in mixed connected traffic. The HRL framework has three components: a rule-based driving manager that operates the collaboration between the rule-based policies and the RL policy; a multi-stream neural network that extracts the hidden features of vision and V2I information; and a deep RL-based policy network that generate both longitudinal and lateral eco-driving actions. In order to evaluate our approach, we developed a Unity-based simulator and designed a mixed-traffic intersection scenario. Moreover, several baselines were implemented to compare with our new design, and numerical experiments were conducted to test the performance of the HRL model. The experiments show that our HRL method can reduce energy consumption by 12.70% and save 11.75% travel time when compared with a state-of-the-art model-based Eco-Driving approach.


Data-Efficient Hierarchical Reinforcement Learning

Nachum, Ofir, Gu, Shixiang (Shane), Lee, Honglak, Levine, Sergey

Neural Information Processing Systems

Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control. For generality, we develop a scheme where lower-level controllers are supervised with goals that are learned and proposed automatically by the higher-level controllers. To address efficiency, we propose to use off-policy experience for both higher- and lower-level training. This poses a considerable challenge, since changes to the lower-level behaviors change the action space for the higher-level policy, and we introduce an off-policy correction to remedy this challenge. This allows us to take advantage of recent advances in off-policy model-free RL to learn both higher and lower-level policies using substantially fewer environment interactions than on-policy algorithms. We find that our resulting HRL agent is generally applicable and highly sample-efficient. Our experiments show that our method can be used to learn highly complex behaviors for simulated robots, such as pushing objects and utilizing them to reach target locations, learning from only a few million samples, equivalent to a few days of real-time interaction. In comparisons with a number of prior HRL methods, we find that our approach substantially outperforms previous state-of-the-art techniques.


Data-Efficient Hierarchical Reinforcement Learning

Nachum, Ofir, Gu, Shixiang (Shane), Lee, Honglak, Levine, Sergey

Neural Information Processing Systems

Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control. For generality, we develop a scheme where lower-level controllers are supervised with goals that are learned and proposed automatically by the higher-level controllers. To address efficiency, we propose to use off-policy experience for both higher- and lower-level training. This poses a considerable challenge, since changes to the lower-level behaviors change the action space for the higher-level policy, and we introduce an off-policy correction to remedy this challenge. This allows us to take advantage of recent advances in off-policy model-free RL to learn both higher and lower-level policies using substantially fewer environment interactions than on-policy algorithms. We find that our resulting HRL agent is generally applicable and highly sample-efficient. Our experiments show that our method can be used to learn highly complex behaviors for simulated robots, such as pushing objects and utilizing them to reach target locations, learning from only a few million samples, equivalent to a few days of real-time interaction. In comparisons with a number of prior HRL methods, we find that our approach substantially outperforms previous state-of-the-art techniques.


Data-Efficient Hierarchical Reinforcement Learning

Nachum, Ofir, Gu, Shixiang, Lee, Honglak, Levine, Sergey

arXiv.org Artificial Intelligence

Hierarchical reinforcement learning (HRL) is a promising approach to extend traditional reinforcement learning (RL) methods to solve more complex tasks. Yet, the majority of current HRL methods require careful task-specific design and on-policy training, making them difficult to apply in real-world scenarios. In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control. For generality, we develop a scheme where lower-level controllers are supervised with goals that are learned and proposed automatically by the higher-level controllers. To address efficiency, we propose to use off-policy experience for both higher and lower-level training. This poses a considerable challenge, since changes to the lower-level behaviors change the action space for the higher-level policy, and we introduce an off-policy correction to remedy this challenge. This allows us to take advantage of recent advances in off-policy model-free RL to learn both higher- and lower-level policies using substantially fewer environment interactions than on-policy algorithms. We term the resulting HRL agent HIRO and find that it is generally applicable and highly sample-efficient. Our experiments show that HIRO can be used to learn highly complex behaviors for simulated robots, such as pushing objects and utilizing them to reach target locations, learning from only a few million samples, equivalent to a few days of real-time interaction. In comparisons with a number of prior HRL methods, we find that our approach substantially outperforms previous state-of-the-art techniques.